![]() This is SO much more fun to play with than the default wings, which to be very plainly frank are excrements since unlike rockets they lack connecting node points, making building a custom wing a very, very major pain in the ass. Looking forward to seeing procedural solar panel wings, still pending for integrating some convenient functions such as scale root to match wing tip, define wings by root and leading edge/ and trailing edge sweep angle from previous forks. Fixed a value that could cause a flash when loading vessels with procedural wings Fixed a text issue where the incorrect size was displayed for the Clamp-O-Tron Jr. When you say Modified I’m assuming you’re referring to a discontinued version of B9 wings as it does sound familiar. Finally I only maintain B9 Procedural Wings Fork and the -backport. ![]() ![]() The "show wing data" blue button in the right-click on wing parts menu doesn't do anything (but didn't do anything either yesterday). There is no support for vehicles from one version of this mod to be supported in another. So it seems the only way it can work is if I place a new wing, be happy with it, save, and never want to edit that wing again in a single game session. I’m getting back into ksp 1 for some final missions now that ksp2 is on the way, but one thing I can’t play without (and am most excited for in ksp2) is procedural wings. Eventually the "press J to modify wing" pop up disappears completely, as well as the black box in the bottom right part of the editor screen. I'm using the 0.50 fork to play in 1.4.3 and it worked yesterday, but today the mod won't work properly. I can't get wing data screen to open to modify wings when I load a ship, and it gets really wonky with the "press J" to show wing data even if I try placing a new wing just to be able to get the pop-up menu to appear.
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